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Every Child Deserves a Positive Primary Education

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Digital diary

Autumn 1

Programming 1: Scratch: Pixels and positions

 

Pupils will be able to:

  • Explain that digital visuals are measured in pixels and that computers use x and y coordinates to describe position.
  • Use coordinates in Scratch to place and move sprites accurately.
  • Understand that rotations and turns are described in degrees and use this to control movement and create repeating patterns.
  • Design and code a game that uses pixels, coordinates and degrees to control movement.
  • Use nested loops to make code more efficient and recognise when loops need an end to avoid errors.
  • Experiment with and adapt code during testing to improve and enhance a game.
  • Systematically test, identify and fix bugs in programs, explaining what they changed and why.
  • Evaluate their finished Scratch project and describe how it meets its purpose.

 

Here are some examples of our work. 

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