Year 2 Digital Diary
Algorithms
An algorithm is a clear set of instructions or rules that are followed to carry out a task or solve a problem. They help us to learn how to do something such as solve a problem or how to play a new game. We used Scratch to find out the algorithms used in a game called dinosaur move.
We discovered the algorithm to make the dinosaur jump. Pressing the space bar made the dinosaur jump. Pressing the up arrow key also made the dinosaur jump.
We discovered the algorithm for hiding the dinosaur
Google Quick, Draw!
This game uses algorithms to guess the images drawn. We learned that it uses artificial intelligence called 'machine learning' to identify the image you draw. It then compares that data collected from all the other people who have played the game. We played the game to discover the program tries to guess what we were drawing.
We then learned that the program updates when an image is identified as a 'non- image', meaning the program is taught what the object should and should not look like.